quickshare-date: 2023-09-27 16:47:46
quickshare-url: "https://noteshare.space/note/cln2ecezx2373301mwiqtq2qpj#Si/KxfwJTV7zjkMBe90WagT9LwU5zFqdh2GWyxadNv0"
I rediscovered Blender today. Their open movie projects have always inspired me to create. With the urge to brush up on my old chops and a small project I spent a few moments revisiting the tool. This is a vast program with great tutorials. Below are my notes — mostly here to serve as a memory primer. These notes are mostly a TLDR to myself though if you’ve used Blender before they may be useful to you as well.
The cube in the default scene can be manipulated with a few shortcuts. Select it with Left Click
. Watch the footer of the window for shortcut hints. These will get you pretty far.
sx
— scale along the x-axis. sy
and sz
do what you might imagine.gz
— grab and move along the z-axis. gy
and gx
should be self explanatory.ry
— rotate along the y-axis. rx
and rz
… you get the gist.esc
— to cancel a manipulationMiddle Click, Drag
— rotate the viewShift + D
— to duplicate the selected objectF12
— to render the scene or…To make my little box shelf look wooden, what did I do? From the scene collection I expanded the cube object clicked the materials icon next to the mesh and then added a material slot and a corresponding new material — from there I set the base color to be a Texture > Image Texture and opened the file I wanted to use. From there you can render it or change the viewport shading from Solid to Material Preview.
Et voilà —
To construct the famous Suzanne mesh — Shift + A
and select her lovely monkey face from the menu. If you have numpad — use 0
to get the camera’s perspective and other numbers to view the scene from the top, bottom or sides. You can also click in the interface to change the view. With a bit of fuss and the cycles render engine — a tchotchke.
Once a scene begins to grow a few options exist for staying organized — consider the outline view. Collect your objects, label them, hide and show them. A few shortcuts I found helpful in today’s session,
n
— toggles a properties panel, in the view tab the 3d cursor can be changed and transform origins can be set⌘ + J
— merge selected objects into a meshz
— then pull mouse to desired preview mode, helped me orientThis is a spline of control points in a bezier curve. The handles specify in and out directions. In blender the vertices are called control points and have a handle_left
and handle_right
.
Shortcuts/places I learned along the way…
tab
to edit verticesshift space
to quick switch between tools — ctrl h
will hide and show unused inputsHere we’ve got an objects geometry being determined by a resampling curve that has a user defined input — allowing us to subdivide the vertices in the curve.
There’s a cool plugin that helps with node wrangling — Install it from Edit > Preferences > Add-ons then shift w
to pull up the menu.
You can select the “Viewer” node and the spreadsheet will update. You can also use similar shortcuts like shift a to add nodes here.
shift+A s <enter>
— searches for a node to add, then you can click on a connection to splice it into the render pipelinetab
to edit, f
to add a face, e
to extrudeWhat does “applying a scale” mean?