Basics with Blender

I rediscovered Blender today. Their open movie projects have always inspired me to create. With the urge to brush up on my old chops and a small project I spent a few moments revisiting the tool. This is a vast program with great tutorials. Below are my notes — mostly here to serve as a memory primer. These notes are mostly a TLDR to myself though if you’ve used Blender before they may be useful to you as well.

Manipulation

The cube in the default scene can be manipulated with a few shortcuts. Select it with Left Click. Watch the footer of the window for shortcut hints. These will get you pretty far.

  • sx — scale along the x-axis. sy and sz do what you might imagine.
  • gz — grab and move along the z-axis. gy and gx should be self explanatory.
  • ry — rotate along the y-axis. rx and rz… you get the gist.
  • esc — to cancel a manipulation
  • Middle Click, Drag — rotate the view
  • Shift + D — to duplicate the selected object
  • F12 — to render the scene or…

Materials

To make my little box shelf look wooden, what did I do? From the scene collection I expanded the cube object clicked the materials icon next to the mesh and then added a material slot and a corresponding new material — from there I set the base color to be a Texture > Image Texture and opened the file I wanted to use. From there you can render it or change the viewport shading from Solid to Material Preview.

Et voilà —

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More

To construct the famous Suzanne mesh — Shift + A and select her lovely monkey face from the menu. If you have numpad — use 0 to get the camera’s perspective and other numbers to view the scene from the top, bottom or sides. You can also click in the interface to change the view. With a bit of fuss and the cycles render engine — a tchotchke.

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Larger Scenes

Once a scene begins to grow a few options exist for staying organized — consider the outline view. Collect your objects, label them, hide and show them. A few shortcuts I found helpful in today’s session,

  • n — toggles a properties panel, in the view tab the 3d cursor can be changed and transform origins can be set
  • ⌘ + J — merge selected objects into a mesh
  • z — then pull mouse to desired preview mode, helped me orient
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Notes

This is a spline of control points in a bezier curve. The handles specify in and out directions. In blender the vertices are called control points and have a handle_left and handle_right.

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Shortcuts/places I learned along the way…

  • tab to edit vertices
  • shift space to quick switch between tools —
  • Panes
    • Spreadsheet — explore object geometry in a table
    • Post processing for meshes — Geometry Node Editor — like a guitar pedal board with lots of I/O
      • It has noodles and sockets!
      • You can group nodes, and gor group inputs ctrl h will hide and show unused inputs
      • There is a lot going on here. It’s like visual programming where you connect and modify compatible things — I think that is what the colors mean on the little dots that can be used for connecting nodes.
      • Properties from different objects can be used to generate things in other objects. It is really beautiful actually.

Here we’ve got an objects geometry being determined by a resampling curve that has a user defined input — allowing us to subdivide the vertices in the curve.

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There’s a cool plugin that helps with node wrangling — Install it from Edit > Preferences > Add-ons then shift w to pull up the menu.

Pasted image 20230926163334.pngYou can select the “Viewer” node and the spreadsheet will update. You can also use similar shortcuts like shift a to add nodes here.

  • shift+A s <enter> — searches for a node to add, then you can click on a connection to splice it into the render pipeline
  • Group Inputs will show up under modifier properties
  • Nodes can be grouped — abstraction
  • Nodes can get a background — shift P

Speedy Shortcuts

  • Use ` for quick view navigation and shift ` with WASD to control the camera
  • Shift right click (position 3d cursor), Shift s (quick move)
  • Add a circle, tab to edit, f to add a face, e to extrude

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What does “applying a scale” mean?

Basics with Blender
Interactive graph
On this page
Manipulation
Materials
More
Larger Scenes
Notes
Speedy Shortcuts